“The quest awaits."

-Coach Jared

SuperClubs ⚡️ | Season 1

SUNNYSIDE SUPERCLUBS | S1

Quest Club

An Online Dungeons & Dragons® Club with Jared Andrada 
Dragon Ampersand ®  by Wizards of the Coast

Every story needs a little chaos. In this club, you become the main character. Whether your party is slaying monsters, or accidentally setting a tavern on fire, the story only works if you're in it. So grab your dice. Let’s see what happens.

WHAT’S INSIDE?

The Plot Twist is You

Be the Hero or the Problem. In Quest Club, you’re part of a party—and that means what you do matters. Every win is shared. Every fail is funny. And every player belongs.

✔️ Build a party, explore new worlds, and make choices that matter
✔️ Sharpen your imagination, strategy, and social confidence
✔️ Discover your role—hero, rebel, wildcard, or total chaos agent

How It Works

  • 8 weekly online sessions (2–3 hours each)

  • Join a party of 4–6 players guided by a Dungeon Master

  • Learn game mechanics, tactics, strategy, storytelling, and teamwork

  • Campaign ends with an epic final showdown

Club Exclusive Badges

Crit Fail

Mimic

  • Set boundaries, create your characters, join your first party.

  • Dice & Drama
    Learn the basics of roleplay and how to use your dice.

  • Fight your first battle. Then level up.

  • Your choices start to matter. What will your party do?

Stone Golem

F. Sphere

  • Tensions rise. Enemies gather. The party must unite.

  • Face the BBEG (Big Bad Evil Guy). Not everyone makes it out the same.

  • You’ll get an official Sunnyside Certificate of Completion—featuring your character’s name, your party’s fate, and possibly how you died (or caused someone else’s death).

    It’s part trophy, part tombstone. Either way, you earned it.

  • Twists, traps, betrayal—or maybe just a tavern brawl.

  • New powers, new allies, new threats.

Journey & Rewards

💎 Certificate

Earned after completing all sessions + badges. Your certificate includes:

A final assessment based on your growth and participation

Personalized remarks from your coach

A surprise gift just for you

💎 Badges

Prestige Token

Finish 3 clubs or more

Star Thespian Badge

Get a 5th badge when you complete the cycle

Trade Badges for Loot (2026)

💎 1-Year Arc

Cycle 1: First Light

Cycle 2: Teeth in the Fog

Cycle 3: Nightfall

Cycle 4: Farewell

This Is for You If…

  • You love stories—and want to live inside one

  • You’ve never done this before, but want to try

  • You want to play, lead, and learn with others

  • You miss being part of a team

  • You like fantasy, jokes, and making weird stuff up

Your Coach

Don't be embarrassed to just give it your all, because that's who you are.

FAQs

  • D&D is a collaborative storytelling game. One person (the Dungeon Master) describes the world, and the players explore it—making choices, solving problems, and working as a team to shape the story.

  • Nope. You can be quiet, loud, awkward, silly, or serious. You don’t have to perform—just show up and play.

  • Not at all. We teach everything from scratch. Whether it’s your first time or your 50th, you’ll fit right in.

  • Almost. You’re free to try anything—but the world reacts. That’s what makes it feel real and exciting.

  • The DM (Dungeon Master) keeps the space safe for everyone. If anything feels off, let us know. This club is built on trust and teamwork.

  • Because it mirrors real life more than people think. In D&D, you face obstacles, make tough calls, and rely on your team to get through. Sometimes you fight. Sometimes you run. Sometimes you fail. And somehow, you keep going—together.

    Sunnyside is okay with that because it’s what we stand for. The game is built on cooperation, imagination, and shared experience. It’s safe. It’s guided. And it brings teens into deep connection—through laughter, chaos, and story.

    In the game, you might battle a monster. In real life, we battle something worse: isolation.
    We believe the antidote is community, and D&D gives teens a place to belong.

    So yes, there are dragons. But the real magic is what happens between the players.

    And that’s why we’re in.

  • D&D helps fight isolation. It brings teens together to collaborate, imagine, and solve problems face-to-face—online or off. It strengthens critical thinking, communication, and social bonding.

    It’s one of the most popular tabletop games in the world and has been used in schools, therapy programs, and leadership workshops for years. It’s not about escaping reality—it’s about exploring it through story, character, and shared experience.

    Like any great story, it has heroes, monsters, conflict, and growth. Teens build resilience, make friends, and discover what kind of leader, trickster, healer—or teammate—they want to be.

  • It’s one of the most effective ways to build real skills in a fun, low-pressure environment. D&D strengthens critical thinking, planning, collaboration, perspective-taking, and emotional regulation—key parts of Social-Emotional Learning (SEL).

    For homeschoolers, it also provides structured peer exposure: learning how to communicate with different personalities, share leadership, and navigate group dynamics. It’s not just a game. It’s a practice ground for friendship, resilience, and creativity.

  • Mental health impact: Study Finds Dungeons & Dragons Boosts Mental Health Psychiatrist.com

    Real‑world social development: Playing D&D Is Great For Social Development (Forbes) Forbes

    Academic & SEL benefits: Dungeons, Dragons, and Durable Skills (Next Gen Learning) NGLC

    Research‑based summary: Unveiling the Social Alchemy… (Camp Sequoia) Camp Sequoia

    What D&D is and how it works: How to play Dungeons & Dragons | Newsround (video) YouTube

Quest Club 🧙🏻‍♀️